Never underestimate the value of practical knowledge from experienced mentors. And it was a bjg mistake that held me back. If that course could save you a couple hundred hours of digging through youtube and google, and trying to get aaa results all on your own, that makes it even more valuable.ĭont get me wrong, it makes no difference to me, but that was a mindset i used to have 10 years ago or so when i was trying to learn and get in the industry. You should ask yourself what you value your time at, putting an actual dollar value on it is a good exercise.
![3d coat tutorial beginner 3d coat tutorial beginner](https://i.ytimg.com/vi/kl8b2qCuACc/maxresdefault.jpg)
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I would say that is a hell of a deal to learn from a pro for 10+ hours and shortcut your learning curve dramatically. Not only that, but its literally a step by step how to, from somone who has worked on the exact project and workflow you said you are trying to match. You need to realize that most professionals time is probably valued at anywhere from 40-100 dollars an hour, usually more for 1 on 1 instruction. I find a lot of beginners have that mindset. I'll research Painter better and try to get a better grasp at this specific workflow. I'd imagine that I could swap my current PS work with 3D Coat, since they're so similar and handle basic diffuse without problems, and then use Substance Painter to achieve the more sophisticated stages, handling maps and materials? I don't really understand the workflow of blending handpainted with PBR so I can't really choose a tool for each part. 3D coat does have some PBR functionality, but I've never used it and mostly see it being used for doing hand painted textures. If you aren't interested in working that way and you're set on doing 100% diffuse painted like LoL or WoW, then it's best to pick up 3D coat.
![3d coat tutorial beginner 3d coat tutorial beginner](http://softsoldier.com/wp-content/uploads/2019/11/3D-Coat5.jpg)
I've never seen it be used for diffuse only painting, but I imagine it is possible. Substance painter is quickly becoming the industry standard and it's probably a good idea to learn it anyway. One of the clients I can talk about from work is creating Dauntless, and despite it's stylized look and feel the textures are being created 100% in Substance Painter.
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Both of the examples you provided seem like they would be more easily done in substance painter because they have normal maps, specular and gloss.īoth software packages are good, but in my personal opinion Substance Painter wins out because contrary to popular opinion, it is not only used for realistic work. 3D coat is better for purely diffuse painting, while Substance Painter likes to procedurally generate things and use PBR. Regarding your question and examples, it really depends on what you want to do. I'm willing to do anything from simple diffuse-only to something more advanced, blending PBR and substances with handpainted.įor your first character that is pretty good! Working with the photoshop 3d painting is not something I've seen a lot of people do due to how clunky it is. Which software/pipeline could help me do this kind of stylized art, and stil be able to take advantage of smart materials and better painting/texturing workflow? I learned about Substance Designer/Painter, 3D Coat and Quixel, and as I'm trying to organize my studies for this year I don't know what exactly matches my needs. This is my first character, or textured object whatsoever, and was entirely made like this, but as you can imagine, this workflow is a mess and photoshop can really make your life hell when working on both a huge image and a 3d model open, specially when it updates. I actually open the OBJ in Photoshop and open its diffuse map on a separate window to paint directly on it, following the changes in-model on the other window. I already have some basic handpainted skills, but I still do it in quite the crude manner. I'm trying to build a portfolio and skillset to work with character design in games, and I've been watching talks and reading articles about which kinds of skills and knowledge I should have.